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The Namer is the superior transport, but the Puma is better at fighting. The Puma shares infantry transport abilities with the Namer. It is considerably more powerful and more expensive than the American Humvee, which is the other unit Chimera players may see early game. While it is not as strong as the American Stryker MC or the Scorpio, Pumas are capable of engaging helicopters and can carry four infantry after obtaining the Passenger Accommodation upgrade. It also is able to eliminate enemy helicopters, though helicopters often out-range it with their missiles. The German Schützenpanzer Puma is well equipped with an autocannon that can easily defeat enemy infantry. As their machine gun is inadequate against armour, however, they are little more than cannon fodder for heavily armoured tanks. As Chimera players build large quantities of Crushers throughout the game, they can typically overwhelm enemy infantry, or act as a home guard while your real task force does its work. Although like all resource units they can be returned to base and sold when resources run dry, Chimera players have the option instead to include Crushers as part of their attacking force.
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This upgrade also increases their HP from 5 to 8. The Crusher is also unique in that it can be equipped with a machine gun with which to defend itself. This increased resource gain is exclusive to Chimera, making the double refinery strategy unnecessary. Nonetheless, having three to four Crushers per refinery is generally a good idea, as Chimera refineries can be upgraded to extract from two resource nodes at once.
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Building a massive fleet of Crushers does not guarantee the player large amounts of resources. Unlike resource gatherers from other games, the carrier does not actively mine the resources: the refinery does. Able to carry 300 units of resources, the Crusher drone is middle of the road in terms of resource carriers. While neither the fastest nor the heaviest of the resource ferries, the Crusher is nonetheless a good resource carrier.